Create command
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To start creating a command, you just need to run the following command:
It will ask you for the name of the command, and the module where you want to create it.
After that, it will create a file in the src/modules/<module>/commands
folder with the name of the command.
The file will contain the following code:
From here, you can start coding your command.
execute
is the function that will be executed when the command is executed.selectMenu
is the function that will be executed when a select menu is executed.
Command parameters
The execute
function receives a CommandParameters
object, which contains the following properties:
-
message
- Discord.Message object. Undefined if the command is executed from an interaction (slash command). -
interaction
- Discord.Interaction object. Undefined if the command is executed from a message with the prefix. -
args
- Arguments of the command. Contains the arguments user passed to the command.-
You can get the arguments using the
get
method, which receives the name of the argument and the type of the argument. -
Output comes in the type you specified, so if you specify a number, the output will be a number and if you specify a user it will be a Discord.User object.
-
-
client
- Discord.Client object. -
framework
- ZumitoFramework object. -
guildSettings
- Guild settings object. Contains the settings of the guild where the command was executed. The data is loaded from the database on each command execution. -
trans
- A shorthand function to translate strings. It receives the key of the string and the variables to replace in the string.- It does not require language to be specified, it will use the language of the guild where the command was executed.
- The key is relative to current command, so if you have a key named
command.yourCommandName.yourKey
, you can use it like this:trans("yourKey")
. if you want to use a key from anywhere else, you can use$
prefix, like this:trans("$command.yourCommandName.yourKey")
.